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Rayman Origins
Rayman Origins Box Art
Developer(s)

Ubisoft

Publishers(s)

Ubisoft
Feral Interactive Template:C

Director

Michel Ancel

Genre(s)

Side-scrolling platformer

Platform(s)
  • PlayStation 3
  • Xbox 360
  • PS Vita
  • 3DS
  • Wii
  • PC
  • Mac OSX
Preceded by

Rayman 3: Hoodlum Havoc

Followed by

Rayman Legends

Rayman Origins is a 2D sidescroller platform game, and the fourth major title in the Rayman series. Despite its title, it is not a prequel, but a sequel to the first three Rayman games. It was announced by Ubisoft at E3 2010, and is the first major Rayman game since the creation of the Raving Rabbids series. It also marks the return of Rayman creator Michel Ancel to the series; he had not worked on a Rayman title since Rayman 2 in 1999. Rayman Origins is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15th 2011 in North America, and on November 24th 2011 in Europe for PlayStation 3, Xbox 360 and Wii.

In February 2012, a PlayStation Vita version was released, with new features such as a Ghost Mode and the use of the touch screen. This version also features exclusive collectible items called Relics; these unlock two large mosaic puzzles in the Snoring Tree, revealing events from the pasts of Rayman and Globox. A Microsoft Windows version was released on March 29th 2012; a 3DS version was released in June 2012.

A spin-off title for mobiles which is based off this game's artstyle, was released for Android and iOS in September 2012, titled Rayman Jungle Run.

In April 2012, Ubisoft announced that a direct sequel to the game was being developed, under the title Rayman Legends, which released in September 2013.

Story

The Snoring Tree

At the beginning of the game, Rayman and his friends – Globox and the Teensies – are sleeping at the Snoring Tree. With them is the Bubble Dreamer, the jovial god who created their world, the Glade of Dreams. A nearby microphone, disguised as a flower, picks up the sound of the heroes' snoring, amplifying it and transmitting it to the subterranean Land of the Livid Dead. The undead beings who live there, infuriated by this incessant snoring, launch an invasion on the Glade of Dreams, ambushing and capturing Rayman and his friends. When they escape, they find that the Bubble Dreamer has gone quite mad. The Livid Dead have been joined in their invasion by hundreds of other enemies, who have captured and imprisoned the Electoons – small, pink energy creatures that hold the world together. Now the Glade of Dreams has begun to disintegrate. In order to heal the Bubble Dreamer's mind and restore harmony and balance to the Glade, the heroes must free the Electoons from cages hidden across the world – if they fail, their universe will vanish like a bad dream.

Energy creatures called Lums are scattered throughout every level in the game; at the end of each level, the heroes give the Lums they have collected to the Magician, a friendly character who counts them in a large test tube. In exchange for a certain number of Lums, the Magician gives the heroes Electoons. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is the Snoring Tree.

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